The European Recovery and Resilience Plan supports 7 web video game projects

Of the 28 projects submitted under the European Recovery and Resilience Plan, 7 projects that highlight the range of artistic and creative opportunities offered by the video game medium in the Wallonia-Brussels Federation will receive funding of between 60,000 and 75,000 euros for a total of 477,125 euros.

Keyboard.Photo: Courtesy

This grant is intended to fund video game projects in their initial prototyping phase. This phase is crucial because it allows to test the feasibility of the video game and to create the artistic and technical bases on which the projects will be developed.

The projects, analyzed by a jury made up of specialists in the video game industry, were studied for their technical and narrative aspects, as well as for the measures taken by each studio to limit the environmental and environmental impact and the attention given to dimensions related with equality and parity.

In the 7 supported projects there is a playful game about difference and inclusion (“Blah”), an adventure with characters from the Ardennes folklore (“Les Chronicles d’Alia”), an enchanting quest (“Faeria Legends”), a Native multiplayer game between wizards (“Dragluttony Arena”), a surprising game in which the wild beast is … a mother (“Tamed”), a universe of mental arithmetic apprentice alchemists (“Elixirs”) and a dedicated point of View of the prison world written and designed by an author (“4 m”).

composition of the jury

  • Gilles Banneux, President – ​​Specialist journalist and professor at the Beaux-Arts de Lige
  • Chlo Boels, Founder of Stream-Her, an inclusive platform
  • Charlotte Lucas, video game animator at Quai 10 in Charleroi
  • Hyppolite Leibovici, screenwriter, director and video game developer
  • Pierre-Yves Houlmont, researcher at the Lige Game Lab

“While the video game industry already has economic support, particularly from the regions, and is expected to benefit soon from the tax break subject to passing a “cultural” test, this is the first time that “cultural” is part of the industry in the Wallonia-Brussels Federation established.

The video game sector is booming in Wallonia and Brussels, thanks to the creativity of our local studios but also to the recognized excellence of our schools. These creations therefore seem to me capable of finding their place in our media and cultural politics in the broadest sense” – Bndicte Linard | Minister of Media and Culture

projects supported


  • Company responsible for development: Sonicville-360
  • Aid: 67,000 euros
  • 4m is the space available to each inmate in a cell. This means that an 8 m cell is designed for two occupants. 4m is a narrative game in which the player embodies Nelson, a young prisoner. It is also a video game that represents the universe of a current prison in Belgium.


  • Company responsible for development
  • Aid: 65,000 euros
  • Single-player adventure game in which you play as a strange, friendly-looking character who is keen to help the villagers he meets, but is unable to express himself other than inserting incomprehensible noises into his interlocutors.

“Dragluttony Arena”

  • Company responsible for the development: Reality Blind
  • Aid: 75,000 euros
  • “Dragluttony” is a 14-player local multiplayer game in which you play as a wizard on his adorable Draglutton (a plump dragon that’s always hungry). You must feed him the food that appears in the arena to make him bigger so he can eat your opponents when he reaches his maximum size! The last flying wizard wins the game.


  • Company responsible for development: Soloth games
  • Aid: 62,525 euros
  • “lixirs” is an educational mental arithmetic game. In this cooperative game, players embody alchemists who want to make their business a success.

“Faeria Legends”

  • Company responsible for development: Abrakam Entertainment
  • Aid: 72,600 euros
  • Faeria is a coherent and rich universe. The player embodies one of the 5 main heroes of Faeria. He will meet the peoples of the world of Faeria, enemies or friends.

“The Chronicles of Alia”

  • Company responsible for development: N-Zone
  • Aid: 60,000 euros
  • “Les Chroniques d’Alia” is a quest to discover one’s own identity and inclusion. The Frisian characters come from the folklore and bestiary of the Ardennes, commonly referred to as the little people.


  • Company responsible for development: Exiin
  • Aid: 75,000 euros
  • Frightened and confused, a small child tries to escape from a beast’s lair, but there is no way out. The situation is tense, but the child’s light tone defuses the situation and slowly but surely, the beast and the child will tame each other. Behind the beast’s wild appearance and deep voice is a mother. And to a mother, a child is a child.

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