an open world hunting game, only for the next generation

For many years hunting games have found their audience and on the THQ Nordic side we have decided to bet on it. Way of the Hunter is thus the result of the collaboration between the now Austrian publisher and the young studio founded in 2020. Way of the Hunter is developed and played exclusively on PC and next-gen consoles like the PS5 and Xbox Series X|S in an open world to offer a completely free experience, knowing that it will be possible to play the United States and even Europe to travel. We imagine that there will be a transition between the two continents, but the idea is to let the player explore the lands where it will be possible to encounter dozens of animal species. The press release announces areas of more than 15,000 hectares each for hunting, with a strong sense of realism, both in terms of weaponry and ballistics. The developers promise realistic and natural reactions of animals in the presence of hunters.

The game will have a story mode with a scenario that takes into account the difficulties of a family’s commercial hunting activity and the rivalries and friendships that accompany it. And of course when they say hunting, they also say trophies, and Way of the Hunter will have a trophy system that will allow you to care for your antlers and horns according to various factors such as the animal’s physical condition and age. A real simulation that runs the risk of drawing the wrath of animal protection groups. Way of the Hunter is expected to be released soon, probably later this year, and in the meantime, here’s a recap of what’s in store for us in the game:

  • Dozens of detailed animal species with realistic behaviors for a truly immersive hunting experience
  • Go on an adventure and hunt with friends in co-op mode
  • Hunt like a pro with animal tracking capabilities, bloodstain analysis and a bullet camera to verify shot patterns
  • Two huge hunting grounds of 15,000 hectares each
  • Ballistic physics and realistic bullets
  • Sophisticated natural animations for animals with reactions to the player’s presence
  • A story that deals with the difficulties of a family’s commercial hunting activity and the rivalries and friendships that revolve around it
  • A complex trophy system that creates unique antlers and horns based on multiple factors such as the animal’s physical condition and age
  • A bullet camera to check the history of the recordings
way of the hunter
way of the hunter


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